ARKit 4October 01, 2021 Publish By : EXPERT APP DEVS 1 min read Viewed By : 583
- Augmented reality (AR) describes user experiences.
- ARKit is used to add 3D and 2D elements in our live view using a device camera in such a way that makes those elements appear to inhabit the real world.
Verifying Device Support and User Permission
- ARKit requires iOS 11.0 or later iOS OS
- Require iOS devices with an A9 or later processor.
- Some ARKit features require specific iOS versions or specific devices
- ARKit uses a device camera so users need to grant permission for camera access for your app.
Choosing Which Camera Feed to Augment
- iOS devices come with two cameras
- For every ARKit session, you need to choose which camera's feed to augment
Displaying an AR Experience with Metal
- ARKit includes inbuilt classes for easily displaying AR experiences with SceneKit or SpriteKit.
- For display AR experience in a view, you’ll need to:
- Get video frames and tracking information from the session.
- Render those frames images as the backdrop for your view.
- Use the tracking information to draw AR Content at top of the camera image.
- The Object that manages all major tasks associated with AR Experience, they are motion tracking, camera passthrough, image analysis, etc.
- class ARSession : NSObject
- Create a Session
- let session = ARSession()
- session.delegate = self
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